ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

RefineryRatio

From ModEnc
Revision as of 17:36, 3 April 2024 by Crimsonum (talk | contribs) (Un-DeeZire'd)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RefineryRatio
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AI

Logic related to RefineryRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of Tiberium/ore refineries (hardcoded to the building type PROC).

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.