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Cloakable

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Revision as of 14:53, 22 July 2024 by Testid123 (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cloakable
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes


Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.

Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.

Bugs/Side-Effects/Unexpected Limitations

Although InfantryTypes There will be Cloakable=yes But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal

Nots

Strangely, for Tiberian Sun, even though our units and buildings don't have Sensors=yes but can attack units that have Cloakable=yes immediately, as if there was no cloaking effect.

See also