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WeaponsFactory

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Revision as of 05:39, 12 October 2024 by Testid123 (talk | contribs)
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Flag: WeaponsFactory
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


WeaponsFactory=yes is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory (RA2/YR Only) with Naval=yes you CANNOT have this value present, as this will cause a multitude of errors.
Adding the tag WeaponsFactory=yes to BuildingTypes that has another tag before it. It will give different effects.
BuildingTypes with tagCloning=yes+WeaponsFactory=yes =No cloningInfantryTypes
BuildingTypes with tagFactory=InfantryType+WeaponsFactory=yes =No cloningInfantryTypes+InfantryTypes Will not follow the waypoint that has been established From Barracks
BuildingTypes with tagDockUnload=yes+Refinery=yes+WeaponsFactory=yes =Vehicle Miner does not move out of Ore Refinery once docked.
BuildingTypes with tagHospital=yes+WeaponsFactory=yes =InfantryTypes does not moving out of Hospital Once treated.