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Passengers
Flag: | Passengers |
File(s): | Rules(md).ini |
Values: | integers |
Default: | 0 |
Applicable to: | VehicleTypes, AircraftTypes,BuildingTypes |
On VehicleTypes and AircraftTypes
This tag is required for all transports. However, its functionality differs between games:
Game | Functionality | ||
RA/CS/AM | TS/FS | RA2/YR | |
Yes | Yes | Yes* | In RA: defines the amount of objects this transport can carry. In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering. In RA2/YR, Passengers cannot exceed Size. |
No | no | no | Requires PipScale=Passengers to be set, or Internal Errors are bound to occur (It's no problem. Only it doesn't show the number of passengers). |
Yes | Yes | Yes | Defines the amount of pips displayed under this object. |
On BuildingTypes
In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.
Note
Passengers=1 and SizeLimit=2 in YR.
- For Ra1, oversetting the value of Passengers such as Passengers=999999999 will not affect the game speed When you choose a transport unit (As for games other than Ra1, they all run slower. when doing this).