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Difference between revisions of "Annoyance"

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(Added a page documenting a missing flag. Though it contains unverified information, it is better than no page at all.)
 
 
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{{NeedsTesting}}
 
{{NeedsTesting}}
  
If set, the [[AI]] will replenish this [[TeamTypes|team]] indefinitely, meaning every casualty is replaced by recruiting from available units or by producing new ones. This happens even if the team is fully destroyed. This goes on until the AI becomes unable to produce anymore applicable units (e.g. by running out of money or losing its [[Factory|factories]]).
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This AI team will counterattack once when attacked and continue the mission
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But its priority is lower than Aggressive and Suicide
  
 
==See also==
 
==See also==
* [[Reinforce]]
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* [[Aggressive]]
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* [[Suicide]]

Latest revision as of 10:08, 10 July 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Annoyance
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes


This needs testing
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The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.


This AI team will counterattack once when attacked and continue the mission But its priority is lower than Aggressive and Suicide

See also