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Difference between revisions of "AttackInterval"

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(Removed duplicate info and did some minor formatting improvements.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
The average delay, in minutes, between the computer launching one if its attacks from the AI.INI file. This is parsed and valid although does not get used in favor of the TeamDelays= statement instead, as in Red Alert 2 this logic means that use of this value would mean the AI waiting forever before it launched an attack.
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|files={{Categ|ini=rules}}
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|values={{Values|float}}
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|types={{Categ|AI}}
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|yr=yes
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|ra2=yes
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|ts=yes
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|fs=yes
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|ra=yes
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|cs=yes
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|am=yes
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|tsobsolete=yes
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}}
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A delay timer, in minutes, between AI attacks.
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== In {{ts}} To {{yr}} ==
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Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|TeamDelays|link}}.

Latest revision as of 15:17, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackInterval
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AI

Cc cnrdelete-all.pngLogic related to AttackInterval, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



A delay timer, in minutes, between AI attacks.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing. The logic has been deprecated in favor of TeamDelays.