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Difference between revisions of "Bright"
From ModEnc
(In TS, only Bright on Weapon has an effect.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|Booleans}} | ||
+ | |default=no | ||
+ | |types=In TS and FS, only {{Categ|Weapon|Weapons}}; in RA2/YR, both {{Categ|Weapon|Weapons}} and {{Categ|Warhead|Warheads}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies whether or not this [[weapon]] (or, in RA2/YR, [[warhead]]) creates a light flash when it detonates. | ||
+ | |||
+ | == In {{ra2}} and {{yr}} == | ||
+ | If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact. |
Latest revision as of 20:20, 15 January 2022
Flag: | Bright |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | In TS and FS, only Weapons; in RA2/YR, both Weapons and Warheads |
Specifies whether or not this weapon (or, in RA2/YR, warhead) creates a light flash when it detonates.