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Difference between revisions of "CloakGenerator"

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m (Replacing Template:TTL with Template:F.)
(Exceptions)
 
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Specifies whether this object has a cloaking device which can [[Cloaking system|cloak]] it and any objects of the same owner within the radius specified by {{f|CloakRadiusInCells|link}}.  
 
Specifies whether this object has a cloaking device which can [[Cloaking system|cloak]] it and any objects of the same owner within the radius specified by {{f|CloakRadiusInCells|link}}.  
 
==Exceptions==
 
==Exceptions==
Cloaking will only be applied to Hover or Jumpjet {{f|locomoter|link}} units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a {{f|PoweredUnit|yes|link}} unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with {{f|EMEffect|yes|link}}[[CloakGenerator#Footnotes|{{sup|1}}]] while within the radius of a generator. Aircraft in the air are also not effected until they land.
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Cloaking will only be applied to Hover or Jumpjet {{f|locomotor|link}} units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a {{f|PoweredUnit|yes|link}} unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with {{f|EMEffect|yes|link}}[[CloakGenerator#Footnotes|{{sup|1}}]] while within the radius of a generator. Aircraft in the air are also not effected until they land.
  
 
==Footnotes==
 
==Footnotes==
 
{{sup|1}}Only useable with Rock Patch in RA2/YR.
 
{{sup|1}}Only useable with Rock Patch in RA2/YR.

Latest revision as of 02:14, 29 August 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakGenerator
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


General Information

Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by CloakRadiusInCells.

Exceptions

Cloaking will only be applied to Hover or Jumpjet locomotor units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a PoweredUnit=yes unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with EMEffect=yes1 while within the radius of a generator. Aircraft in the air are also not effected until they land.

Footnotes

1Only useable with Rock Patch in RA2/YR.