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Difference between revisions of "DestroyableBridges"

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m (Minor formatting improvements.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Simple flag which can be set to 'yes' or 'no' and determines if bridges on the map can be destroyed. This is over-ridden by the setting in the multiplayer game set-up screen so does not really have much use. Exactly the same as the 'Destroyable Bridges' multiplayer option.
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|name={{PAGENAME}}
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|files={{Categ|Maps}}
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|values={{Values|boolean}}
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|types={{Categ|SpecialFlags}} ([[Maps]])
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Determines whether bridges can be destroyed at all. Despite being listed under {{s|CombatDamage|link}} in {{ini|rules|link}}, this flag is actually read from the {{s|SpecialFlags|link}} section in a map file.

Latest revision as of 12:47, 8 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DestroyableBridges
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: SpecialFlags (Maps)


Determines whether bridges can be destroyed at all. Despite being listed under [CombatDamage] in rules(md).ini, this flag is actually read from the [SpecialFlags] section in a map file.