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Difference between revisions of "IRepairStep"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
This is the number of Strength= points to restore with each step in the healing process for infantry types.
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|name=IRepairStep
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|files={{Categ|Rules(md).ini}}
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|values={{Values|unsigned integers}}
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|default=?
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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{{tt|IRepairStep}} specifies the number of hitpoints that are recovered:
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* Every {{f|IRepairRate|link}} minutes for [[InfantryTypes]] being healed by a [[BuildingType]] with {{f|Hospital|yes|link}}.
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* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for InfantryTypes with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
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==Footnotes==
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{{Fn|1|Note that TiberiumHeal is only parsed in {{Ts}} and will not have any effect in {{Ra2}}.}}

Latest revision as of 10:07, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IRepairStep
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: General


IRepairStep specifies the number of hitpoints that are recovered:


Footnotes

1 Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.