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Difference between revisions of "InfDeath"

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(added note about DeathAnims)
(the tags are in [General], not in [AudioVisual]! corrected)
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| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[General]]</tt>])
 
|-
 
|-
 
| 4
 
| 4
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| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[General]]</tt>])
 
|-
 
|-
 
| 5
 
| 5
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| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[General]]</tt>])
 
|-
 
|-
 
| 7
 
| 7
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| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[AudioVisual]]</tt>])
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| style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[General]]</tt>])
 
|-
 
|-
 
| 8
 
| 8
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| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[General]]</tt>])
 
|-
 
|-
 
| 9
 
| 9
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| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[General]]</tt>])
 
|-
 
|-
 
| 10
 
| 10
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| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[General]]</tt>])
 
|}
 
|}

Revision as of 14:37, 16 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.

Note: Adding DeathAnims=animation to an InfantryType will override any other death animations.

InfDeath Valid in Animation
RA TS RA2 YR
0 Cc apply.png Cc apply.png Cc apply.png Cc apply.png null
1 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, flying death (armor piercing), afterwards, InfantryExplode= ([General])
4 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, burn death (flames), afterwards, FlamingInfantry= ([General])
5 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, electro death, afterwards, second animation (#1) from [Animations]
6 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png InfantryHeadPop ([General])
7 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png InfantryNuked ([General])
8 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryVirus ([General])
9 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryMutate ([General])
10 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryBrute ([General])