ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

InfDeath

From ModEnc
Revision as of 14:37, 16 February 2007 by Pd (talk | contribs) (the tags are in [General], not in [AudioVisual]! corrected)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.

Note: Adding DeathAnims=animation to an InfantryType will override any other death animations.

InfDeath Valid in Animation
RA TS RA2 YR
0 Cc apply.png Cc apply.png Cc apply.png Cc apply.png null
1 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, flying death (armor piercing), afterwards, InfantryExplode= ([General])
4 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, burn death (flames), afterwards, FlamingInfantry= ([General])
5 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, electro death, afterwards, second animation (#1) from [Animations]
6 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png InfantryHeadPop ([General])
7 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png InfantryNuked ([General])
8 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryVirus ([General])
9 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryMutate ([General])
10 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryBrute ([General])