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Difference between revisions of "IsRadEruption"

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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
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It is untested what happens when it is applied to different weapon types.<br />This was originally intended for the Desolator's Rad Eruption weapon, but is unused.
 
It is untested what happens when it is applied to different weapon types.<br />This was originally intended for the Desolator's Rad Eruption weapon, but is unused.
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 +
If set on a normal weapon like 120mm it will be draw at the position of the attacker.
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{{Bugs}}
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* IsRadEruption will not read whether there is {{f|Temporal|link}}=yes on warhead in the same way as {{f|IsRadBeam|link}}, It always uses only the data defined in {{f|RadColor|link}} in [{{f|Radiation|link}}]

Latest revision as of 15:29, 5 October 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsRadEruption
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw an array of lines to cover the affected area in a pattern resembling an umbrella.

It is untested what happens when it is applied to different weapon types.
This was originally intended for the Desolator's Rad Eruption weapon, but is unused.

If set on a normal weapon like 120mm it will be draw at the position of the attacker.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations