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Difference between revisions of "LaserInnerColor"

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(Added info about a bug related to the flag)
 
(3 intermediate revisions by 3 users not shown)
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the color, in 16-bit RGB, of the 'inner' section of the weapons laser if it has IsLaser=yes set.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=three comma-separated unsigned integers (RGB colour)
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|default=0,0,0 ?
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|types={{Categ|Weapon|Weapons}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Defines the RGB color of the inner part of {{f|IsLaser|yes|link}} weapons.
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{{bugs}}
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This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon.

Latest revision as of 23:52, 8 November 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserInnerColor
File(s): Rules(md).ini
Values: three comma-separated unsigned integers (RGB colour)
Default: 0,0,0 ?
Applicable to: Weapons


Defines the RGB color of the inner part of IsLaser=yes weapons.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserInnerColor values of the Primary weapon.