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Difference between revisions of "LaserInnerColor"

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(Rewrite)
(Added info about a bug related to the flag)
 
(2 intermediate revisions by 2 users not shown)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=three comma-separated unsigned integers (RGB colour)
 
|values=three comma-separated unsigned integers (RGB colour)
|special=None
 
 
|default=0,0,0 ?
 
|default=0,0,0 ?
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
|games=[[TS]], [[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
Defines the RGB color of the inner part of {{TTL|IsLaser|yes}} weapons.
+
Defines the RGB color of the inner part of {{f|IsLaser|yes|link}} weapons.
 +
 
 +
{{bugs}}
 +
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon.

Latest revision as of 23:52, 8 November 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserInnerColor
File(s): Rules(md).ini
Values: three comma-separated unsigned integers (RGB colour)
Default: 0,0,0 ?
Applicable to: Weapons


Defines the RGB color of the inner part of IsLaser=yes weapons.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserInnerColor values of the Primary weapon.