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Difference between revisions of "LineTrailColorDecrement"

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(Got the Types right this time.)
 
(Rewrite per EXE)
Line 1: Line 1:
 
{{Flag
 
{{Flag
|name={{PAGENAME}}
 
 
|files={{Categ|ini=art}}
 
|files={{Categ|ini=art}}
|types={{Categ|AircraftTypes}}, {{Categ|Projectiles}}, {{Categ|VehicleTypes}}
+
|types={{Categ|Objects}}
 
|values={{values|unsigned integers}}
 
|values={{values|unsigned integers}}
 +
|default=16
 
|ra2=yes
 
|ra2=yes
|yr=yes
+
|yr=yes}}
|rp=yes}}
 
  
This flag defines how long the attached unit or projectile's LineTrail should be (i.e. how long to wait till it decays). A larger value results in a longer LineTrail.
+
If this object has {{TTL|UseLineTrail|yes}}, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.
 +
 
 +
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.
  
 
==See also==
 
==See also==
 
* {{TTL|UseLineTrail}}
 
* {{TTL|UseLineTrail}}
 
* {{TTL|LineTrailColor}}
 
* {{TTL|LineTrailColor}}

Revision as of 07:30, 3 October 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LineTrailColorDecrement
File(s): art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 16
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes


If this object has Template:TTL, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.

If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.

See also