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Difference between revisions of "MetallicDebris"
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(Note about debris types) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=Comma-separated list of Strings (names of Animations) | ||
+ | |default=null | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in {{yr}} only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented. | ||
+ | |||
+ | At least in {{ts}}, if the object has {{f|DebrisTypes|link}} defined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}. |
Latest revision as of 13:42, 20 March 2024
Flag: | MetallicDebris |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (names of Animations) |
Default: | null |
Applicable to: | General |
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
At least in Tiberian Sun, if the object has DebrisTypes defined, the game will only select debris types from that list and ignore MetallicDebris.