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Difference between revisions of "MetallicDebris"

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(Note about debris types)
 
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{{DeeZireInclusion}}<br />
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{{Flag
This lists the animations to display as metallic debris which are spawned when an object is destroyed. The animations must be from the [Animations]list and be defined in ART.INI.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=Comma-separated list of Strings (names of Animations)
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|default=null
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in {{yr}} only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
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At least in {{ts}}, if the object has {{f|DebrisTypes|link}} defined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}.

Latest revision as of 13:42, 20 March 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MetallicDebris
File(s): Rules(md).ini
Values: Comma-separated list of Strings (names of Animations)
Default: null
Applicable to: General


Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.

At least in Tiberian Sun, if the object has DebrisTypes defined, the game will only select debris types from that list and ignore MetallicDebris.