Difference between revisions of "Name"
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Note that [[Final Alert 2]] uses {{TTL|Name}} to determine the names of objects, and that you can't see strings in plain text editors. It is therefore highly recommended to set these flags correctly, even though the game won't show them. | Note that [[Final Alert 2]] uses {{TTL|Name}} to determine the names of objects, and that you can't see strings in plain text editors. It is therefore highly recommended to set these flags correctly, even though the game won't show them. | ||
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+ | The Name is truncated to 23 characters maximum regardless of how many you enter. | ||
== In [{{TTL|General}}] == | == In [{{TTL|General}}] == |
Revision as of 20:29, 22 February 2008
Flag: | Name |
File(s): | Rules(md).ini, Maps |
Values: | strings |
Default: | none |
Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Basic, Countries, SuperWeaponTypes |
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Plain-text name of this object. Was used in games prior to Red Alert 2 to output a unit's name. It is now superceded by Template:TTL, as an approach with strings makes for easier localization.
Note that Final Alert 2 uses Template:TTL to determine the names of objects, and that you can't see strings in plain text editors. It is therefore highly recommended to set these flags correctly, even though the game won't show them.
The Name is truncated to 23 characters maximum regardless of how many you enter.
In [[[:Template:TTL]]]
As with UIName, there is a Template:TTL flag at the beginning of the [[[:Template:TTL]]] section. Yet again, it seems to be of no use, however The Guide mentions how it was supposedly possible to use several rule*.ini (rule1.ini, rule2.ini, ...) files in RA, and then to differentiate between them by name. This was, however, never seen in use and was probably dropped in favor of differently named, overriding INIs.