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Difference between revisions of "NaturalParticleLocation"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the location on the BuildingType where the NaturalParticleSystem= will be displayed. Is measured in pixel offsets in X,Y,Z format with 0,0,0 being the exact center of the structure.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|BuildingTypes}}
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|values=X,Y,Z; {{Values|unsigned integers}}
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|default=0,0,0
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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}}
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Specifies the location on this [[BuildingType|building]] where the {{f|NaturalParticleSystem|link}} will be displayed. This is measured in [[leptons]] from the top corner of the building's [[foundation]] grid. The location is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.
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{{bugs}}
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* The Z coordinate is read but unused.
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* Depending on the location value and where you place the building, the particle system origin may end up detached from the building:
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[[File:NaturalParticleLocation_bug2.gif]]
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== See Also ==
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* [[NaturalParticleSystem]]
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* [[DamageSmokeOffset]]

Latest revision as of 11:54, 6 December 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NaturalParticleLocation
File(s): rules(md).ini
Values: X,Y,Z; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: BuildingTypes


Specifies the location on this building where the NaturalParticleSystem will be displayed. This is measured in leptons from the top corner of the building's foundation grid. The location is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • The Z coordinate is read but unused.
  • Depending on the location value and where you place the building, the particle system origin may end up detached from the building:

NaturalParticleLocation bug2.gif

See Also