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Difference between revisions of "OverloadCount"
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br /> | This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br /> | ||
+ | Setting this to a value of 1 will have the effect of the unit switching targets and never overloading | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) |
Revision as of 03:15, 1 December 2021
Flag: | OverloadCount |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has InfiniteMindControl=yes set).
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading