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Difference between revisions of "PowerSurplus"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |files={{Categ|ini=rules}} | |
+ | |values={{Values|int}} | ||
+ | |types={{Categ|AI}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | Computer players will attempt to build power plants (hardcoded to the building types {{tt|NUKE}} and {{tt|NUK2}} in {{td}}; {{tt|POWR}} and {{tt|APWR}} in {{ra}}) until it has at least this amount of surplus of power and enough surplus credits. | ||
+ | |||
+ | == In {{ts}} To {{yr}} == | ||
+ | Although parsed, this flag does nothing. |
Latest revision as of 16:42, 3 April 2024
Flag: | PowerSurplus |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | AI |
Logic related to PowerSurplus, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Computer players will attempt to build power plants (hardcoded to the building types NUKE and NUK2 in Tiberian Dawn; POWR and APWR in Red Alert) until it has at least this amount of surplus of power and enough surplus credits.