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Difference between revisions of "Sensors"

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m (*sigh* only an "s" away from perfection..)
m (Did I seriously forget to use Template:Values?)
Line 3: Line 3:
  
 
{{Flag
 
{{Flag
|values=boolean
+
|values={{values|bool}}
 
|default=false
 
|default=false
 
|types={{Categ|VehicleTypes}}
 
|types={{Categ|VehicleTypes}}
Line 16: Line 16:
  
 
{{Flag
 
{{Flag
|values=boolean
+
|values={{values|bool}}
 
|default=false; true (for InfantryTypes)
 
|default=false; true (for InfantryTypes)
 
|types={{CatAllTypes}}
 
|types={{CatAllTypes}}

Revision as of 23:52, 28 May 2008

In Red Alert

Template:NeedTesting

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: VehicleTypes


This flag determines whether or not a VehicleType can detect cloaked units within the Template:TTL of its Template:TTL weapon.

In Tiberian Sun and Red Alert 2

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false; true (for InfantryTypes)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.

Template:TTL works independently from Template:TTL and Template:TTL.