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Difference between revisions of "Sensors"
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+ | ==In Red Alert== | ||
+ | {{NeedsTesting}} | ||
+ | |||
{{Flag | {{Flag | ||
− | | | + | |values={{values|bool}} |
− | + | |default=false | |
− | |||
− | |||
− | |default= | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
− | | | + | |ra=yes |
+ | |cs=yes | ||
+ | |am=yes | ||
+ | }} | ||
+ | |||
+ | This flag determines whether or not a [[VehicleType]] can detect [[Cloakable|cloaked]] units within the {{f|Range|link}} of its {{f|Primary|link}} weapon. | ||
+ | |||
+ | ==In Tiberian Sun and Red Alert 2== | ||
+ | |||
+ | {{Flag | ||
+ | |values={{values|bool}} | ||
+ | |default=false; true (for InfantryTypes) | ||
+ | |types={{CatAllTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | + | This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | |
+ | |||
+ | Air units can not detect cloaked ground units - it is unknown whether air units can detect other cloaked air units | ||
+ | |||
+ | {{f|Sensors|link}} works independently from {{f|SensorArray|link}} and {{f|SensorsSight|link}}. | ||
+ | |||
+ | {{Bugs}} | ||
+ | |||
+ | [[TechnoTypes]] with {{f|Sensors|yes}} will uncloak any units and buildings that do not belong to the player's [[house]], regardless if they're allied or not. This means you can accidentally reveal your ally's cloaked base and units to the enemy if your sensors get too close. |
Latest revision as of 15:23, 20 June 2021
In Red Alert
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | VehicleTypes |
This flag determines whether or not a VehicleType can detect cloaked units within the Range of its Primary weapon.
In Tiberian Sun and Red Alert 2
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false; true (for InfantryTypes) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.
Air units can not detect cloaked ground units - it is unknown whether air units can detect other cloaked air units
Sensors works independently from SensorArray and SensorsSight.