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User contributions
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- 01:26, 11 September 2021 (diff | hist) . . (+130) . . N User:McPwny (Created page with "i am McPwny. AI scripting, campaign map scripting, rules and art editing, .tmp creation, .shp creation, and griping are what i do.") (current)
- 17:50, 7 September 2021 (diff | hist) . . (+13) . . m RailgunDamageRadius (note that the radius is in leptons) (current)
- 16:24, 24 August 2021 (diff | hist) . . (+193) . . InfantryAbsorb
- 16:17, 24 August 2021 (diff | hist) . . (-148) . . UnitAbsorb
- 16:35, 22 August 2021 (diff | hist) . . (+592) . . m IdleAnim (current)
- 17:03, 7 August 2021 (diff | hist) . . (+667) . . N IdleAnim (Created page with "IdleAnim is a strange and specific animation case that is used on service depots in RA2 (in TS this tag didnt exist). Service depots used 3 special anims to play certain repai...")
- 16:49, 7 August 2021 (diff | hist) . . (+226) . . N ExtraLight (Created page with "ExtraLight= is an potentially useful tag that does exactly what it says; it gives fine control for directly darkening or brightening a building's color. The lighting effect do...") (current)
- 16:41, 7 August 2021 (diff | hist) . . (+372) . . N ExtraDamageStage (Created page with "ExtraDamageStage= is a defunct and non working tag that, surmising from the fact that all building shps require a third and completely unused damage frame, was going to be use...") (current)
- 16:36, 7 August 2021 (diff | hist) . . (+302) . . N DamageFireOffsetX (Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m...") (current)
- 14:58, 6 August 2021 (diff | hist) . . (-267) . . PreProductionAnim (current)
- 00:12, 6 August 2021 (diff | hist) . . (+236) . . m SpecialAnim (current)
- 23:59, 5 August 2021 (diff | hist) . . (+76) . . m ProductionAnim
- 22:21, 5 August 2021 (diff | hist) . . (+121) . . m SpecialAnim
- 22:01, 5 August 2021 (diff | hist) . . (+228) . . ProductionAnim
- 21:47, 5 August 2021 (diff | hist) . . (+830) . . N PreProductionAnim (Created page with "PreProductionAnims are animations that are supposed to play once prior to the productionanims. Productionanims would wait until the preproduction animation was finished before...")
- 16:17, 29 July 2021 (diff | hist) . . (0) . . m Upgrades (added some links) (current)
- 03:13, 19 July 2021 (diff | hist) . . (+306) . . N TileZAdjust (Created page with "Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and hi...")
- 03:11, 19 July 2021 (diff | hist) . . (+264) . . N TileYOffset (Created page with "Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down. ==See...")
- 03:09, 19 July 2021 (diff | hist) . . (+273) . . N TileXOffset (Created page with "Specifies the left-right offset of the animation which is attached to the tile in pixels. Negative numbers move the animation left and positive numbers move the animation righ...")
- 03:07, 19 July 2021 (diff | hist) . . (+10) . . TileAnim (→See also)
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