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Difference between revisions of "TiberiumHeal"

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(Updated Template; Additional Info)
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{{DeeZireInclusion}}<br />
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==For [General]==
Number of minutes between which to apply healing at the rate defined by IRepairStep and IRepairRate when the unit is stood in Tiberium (Ore). Although parsed in Red Alert 2, this is not used, as it only works with units that have TiberiumHeal=true set in their entry, and this is not a valid keyword in Red Alert 2 as it was in Tiberian Sun.
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{{Flag
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|files={{Categ|Rules(md).ini}}
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|values={{values|floats}}
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|default=?
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|ets=yes
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}}
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This flag specifies the number of minutes between restoring the amount of hitpoints defined by {{TTL|RepairStep}} (for [[VehicleTypes]] and [[AircraftTypes]]) and {{TTL|IRepairStep}} (for [[InfantryTypes]]) to applicable TechnoTypes with <code>TiberiumHeal=yes</code>{{Sup|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|{{Arr|d}}]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
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==For InfantryTypes, VehicleTypes, and AircraftTypes==
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{{Flag
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|files={{Categ|Rules(md).ini}}
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|values={{values|boolean}}
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|default=false
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
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|ts=yes
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|fs=yes
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|ets=yes
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}}
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Applicable [[TechnoTypes]] with this flag set to <code>true</code> and that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}, are restored hitpoints defined by {{TTL|RepairStep}} (for VehicleTypes and AircraftTypes) and {{TTL|IRepairStep}} (for InfantryTypes) at a rate defined by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]]]}}).
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The Tiberian Sun engine makes no special check for whether or not an AircraftType with <code>TiberiumHeal=yes</code> is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.

Revision as of 23:11, 17 April 2008

For [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumHeal
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: General


This flag specifies the number of minutes between restoring the amount of hitpoints defined by Template:TTL (for VehicleTypes and AircraftTypes) and Template:TTL (for InfantryTypes) to applicable TechnoTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.


For InfantryTypes, VehicleTypes, and AircraftTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumHeal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


Applicable TechnoTypes with this flag set to true and that are positioned above OverlayTypes with Tiberium=yes, are restored hitpoints defined by Template:TTL (for VehicleTypes and AircraftTypes) and Template:TTL (for InfantryTypes) at a rate defined by TiberiumHeal (in [General]).

The Tiberian Sun engine makes no special check for whether or not an AircraftType with TiberiumHeal=yes is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.