ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "VoiceSpecialAttack"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Specifies | + | |name={{PAGENAME}} |
− | + | |files={{Categ|ini=rules}} | |
+ | |values={{Values|string|Sound Entries}} | ||
+ | |default=<none> | ||
+ | |types={{Categ|Technoes}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | }} | ||
+ | |||
+ | Specifies any valid sound to play when an unit is set on a mission that is not Harvest, Attack, Move, Attack Move, Enter, Capture or Unload. As any other missions are rarely, if ever assigned as a result of an order given to unit, in practice this only really plays when {{f|C4|link}} infantry are ordered to demolish a building or a healer infantry is assigned to Guard Area via self-click. |
Latest revision as of 01:20, 4 May 2022
Flag: | VoiceSpecialAttack |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on a mission that is not Harvest, Attack, Move, Attack Move, Enter, Capture or Unload. As any other missions are rarely, if ever assigned as a result of an order given to unit, in practice this only really plays when C4 infantry are ordered to demolish a building or a healer infantry is assigned to Guard Area via self-click.