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ConditionRed
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| Flag: | ConditionRed |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 50% |
| Applicable to: | General (in RA), AudioVisual (in TS to YR) |
When a techno's current health falls below this percentage of its Strength value, the pip used by its health bar will be replaced with frame 17 (0-based) from pips.shp, and frame 18 for Yuri's Revenge.
Notes
In addition, condition red is associated with many game functionalities, including, but not limited to:
- Engineers set to area guard (Ctrl+Alt) will automatically head to and repair nearby buildings when their condition turns red.
- Occupants will leave the occupied building.
- AI sell logic (see [IQ]→RepairSell=).