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CloakingStages
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Flag: | CloakingStages |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
When an object cloaks/decloaks (or, in case of submarine units in Red Alert 2, submerges/emerges), it turns invisible/visible in steps of increasing/decreasing translucency. This flag determines the number of those steps.
Higher number of stages means slower overall cloaking, adjusted further by CloakingSpeed for objects with inherent stealth ability.