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Gattling.Cycle
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| Flag: | Gattling.Cycle |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes, BuildingTypes |
| |
When the last Stage or EliteStage is completed, the counter will wrap around and restart with the first stage without the firing unit losing target.
Requires IsGattling=yes.