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Harvester
(Redirected from Harvester I)
| Flag: | Harvester |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
On VehicleTypes: Determines whether a VehicleType behaves as an ore miner. When set to 'yes' the unit follows ore-mining rules for AI targeting and protection, and it receives a special mining 'weapon' used to begin the mining process on ore deposits.
Interactions and notes
- If a map sets HarvesterImmune and the Harvester gains immunity via that, the unit will obtain Immune as appropriate.
- When a locomotor supports teleport (Teleport), setting Harvester=yes cancels the chrono-teleport delay for that unit.
- The Harvester-related IQ setting governs the IQ level required before a house will automatically replace lost ore miners (see the [IQ] section).