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RequiresStolenThirdTech

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Flag: RequiresStolenThirdTech
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Determine whether this techno can only be produced after an InfantryType with Agent=yes has infiltrated [AI] the third entry's BuildingType (in the original game, this is the Yuri Battle Lab).

Bugs/Side-Effects/Unexpected Limitations

AI ignores this.