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Passengers: Difference between revisions

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4SG (talk | contribs)
m Properly re-set to Yes on "PipScale" table portion. Using other pip dependent logics like Ammo can cause internal errors if PipScale isn't Passengers. May also edit memory in other locations when updating passengers if not set, like as BuildingType version of passengers does.
Testid123 (talk | contribs)
mNo edit summary
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==Note==
==Note==
[[File:Passengers=1 SizeLimit=2.gif]]<br>'''Passengers=1''' and '''SizeLimit=2''' in YR.<br>
[[File:Passengers=1 SizeLimit=2.gif]]<br>'''Passengers=1''' and '''SizeLimit=2''' in YR.<br>
*For Ra1, oversetting the value of '''Passengers''' such as '''Passengers=999999999''' will not affect the game speed When you choose a transport unit '''(As for games other than Ra1, they all run slower. when doing this)'''.
*For Ra1, oversetting the value of '''Passengers''' such as '''Passengers=999999999''' will not affect the game speed When you choose a transport unit '''(As for games other than Ra1, they all run slower. when doing this)'''.<br>
*<b>''Requires {{f|PipScale|Passengers|link}} to be set, or [[Internal Error]] are bound to occur.''</b><br>
<div><ul>
<li style="display: inline-block;">[[File:Where is IE (no have memory fix).gif|frame|
'''[LTNK]'''<br>
PipScale=Ammo<br>
Ammo=500<br>
Passengers=1<br>
SizeLimit=2<br>
<H3>Where is IE?]]</H3></li>
</ul></div>

Revision as of 05:43, 12 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Passengers
File(s): Rules(md).ini
Values: integers
Default: 0
Applicable to: VehicleTypes, AircraftTypes,BuildingTypes


On VehicleTypes and AircraftTypes

This tag is required for all transports. However, its functionality differs between games:

Game Functionality
RA/CS/AM TS/FS RA2/YR
Yes Yes Yes* In RA: defines the amount of objects this transport can carry.
In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering.
In RA2/YR, Passengers cannot exceed Size.
No Yes Yes Requires PipScale=Passengers to be set, or Internal Errors are bound to occur.
Yes Yes Yes Defines the amount of pips displayed under this object.

On BuildingTypes

In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.

Note


Passengers=1 and SizeLimit=2 in YR.

  • For Ra1, oversetting the value of Passengers such as Passengers=999999999 will not affect the game speed When you choose a transport unit (As for games other than Ra1, they all run slower. when doing this).
  • Requires PipScale=Passengers to be set, or Internal Error are bound to occur.
  • [LTNK]
    PipScale=Ammo
    Ammo=500
    Passengers=1
    SizeLimit=2

    Where is IE?