Theaters
The map theaters assign the tileset that the maps uses in game. Various tilesets are available depending on the game you are creating maps for. In TS and RA2 the tile sets are comprised of various TMP files with a theater specific extension so the same/equivalent tileset can exist in different theaters. These tilesets are made available to the game by the theater INI files which dictate the number of tiles in a set that the game can see and set over variables regarding the set such as if they can be burrowed into by subterranean units. Some of the theaters' tilesets are expanded in the Terrain Expansion.
Available Theaters
The theaters available depend on the game and expansion pack you are using. The exact theaters that are available are Hardcoded and so you cannot directly create new theaters but must instead add new tiles to the existing ones. In RA2 (probably TS too), alternate theaters are called if the NewTheater=yes flag is set on buildings' art coding, where the file with g (generic) as a second filename character is called if no appropriate one is found. Files are selected based on their second filename character which matches the first letter of the name listed here.
Theater | Works in | NewTheater character |
Tile Filetypes | MIX files used (for YR) | |||
---|---|---|---|---|---|---|---|
TS | RA2 | YR | Normal | Marble madness | |||
Generic | ![]() |
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G | - | - |
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Temperate | ![]() |
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T | TEM | MMT |
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Snow (arctic) | ![]() |
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A | SNO | MMS |
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Urban | ![]() |
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U | URB | MMU |
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Desert | ![]() |
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D | DES | MMD |
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NewUrban | ![]() |
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N | UBN | MMT |
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Lunar | ![]() |
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L | LUN | MML |
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