TurboBoost
For [CombatDamage]
Flag: | TurboBoost |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.5 |
Applicable to: | CombatDamage |
Logic related to TurboBoost, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Specifies a speed multiplier to missiles when attacking an air target. Only applies to weapons that have the identically named TurboBoost flag set.
In Tiberian Sun to Yuri's Revenge, this flag has been deprecated. It is still read, but has no logic attached.
For WeaponTypes
Flag: | TurboBoost |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Weapons |
Logic related to TurboBoost, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Specifies whether or not this weapon's projectile should gain a speed bonus when attacking a flying object. The speed is multiplied by the amount specified in [CombatDamage]→TurboBoost= (see the section above).
In Tiberian Sun to Yuri's Revenge, this flag has been deprecated. It is still read, but has no logic attached.