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TurretAnimIsVoxel

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Flag: TurretAnimIsVoxel
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: BuildingTypes


Specify whether the turret of the buildings (if any) uses Voxel resource files.

Bugs/Side-Effects/Unexpected Limitations

If enabled, then this building must have NewTheater=yes, otherwise the turret will not be drawn.

See Also

For specific invocation rules, refer to BarrelAnimIsVoxel#Overview_of_Scenarios_under_Different_Naming_Rules.