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URepairStep
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| Flag: | URepairStep |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 5 |
| Applicable to: | General |
In Red Alert, when each time performing the repair (increase health) operation, it first determines the type of the object being repaired.
If it belongs to any of INFANTRYTYPE, UNITTYPE, VESSELTYPE, or AIRCRAFTTYPE,
- Then the value of URepairStep will be used.
- Otherwise, the value of RepairStep will be used.
See Also
This also relates to the repair payment settlement, see RepairPercent#Notes.