|Values:||F,L,H; Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.|
Specifies the the end point, in leptons, for this building's voxel barrel. This is the point at the barrel where the actual bullet will exit, along with a muzzle animation, if any. The offset is measured from the barrel pivot point defined by and/or / ).
This offset is expressed in F,L,H (Forward, Lateral, Height) format, with each value moving the barrel end point as follows:
- F: Positive values move the point forward, negative values move the point backward.
- L: Positive values move the point to the left, negative values move the point to the right.
- H: Positive values move the point up, negative values move the point down.
See FLH for more information.
Similar to, if the building's weapon has or higher, the second shot uses a mirror of the lateral offset. However, unlike , the third and any subsequent burst shots are always fired from the middle. This seems specifically coded with the Juggernaut's triple-barrel configuration in mind.
Also note that, due to using special voxel barrel logic, normal firing offset adjustments like and do not apply.