ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

WallTower

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WallTower
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: BuildingTypes)
Default: none
Applicable to: BuildingTypes


Specifies a special defensive building for GDI/Allies. Originally used for the GDI Component Tower in Tiberian Sun, an unarmed building that can be upgraded with a weapon. Unused in vanilla Red Alert 2/Yuri's Revenge.

Notes

This flag has at least two functions:

  1. Connecting with walls. Like gates, the wall tower can be placed directly on GDI/Allies wall[1]. Any adjacent wall sections will also visibly connect to the tower.
  2. Whenever the AI builds a wall tower, it will look up its next base node that has IsBaseDefense=yes and try and place that node on top of the tower. This node should be one of the upgrades that can be placed on the tower. If the AI finds such a node but fails to place it on the tower (because the node is not actually an upgrade for the tower), it will skip placing down the node altogether.

Footnotes

  1. Specifically, it is the third type of overlay object under [OverlayTypes].

See Also