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Difference between revisions of "AlternateArcticArt"

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Latest revision as of 15:57, 25 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlternateArcticArt
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes


Although this flag is parsed on all object types, it only works properly on SHP art.

Specifies if an alternate image should be loaded when the current map uses the snow theatre. If this is set, the game will add the A suffix to the filename (example: Image=SEAL will use SEAL.SHP on most theatres, and SEALA.SHP on snow). Both images must have the same amount of frames and be defined in the art(md).ini file like all objects.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

1.1 If the image SHP has AlternateArcticArt=yes But you don't have an image file for a snow theater, for example. [INITA]

1.2 All you need to do is add Voxel=yes to the basic information section. Initiate' (INIT) in the file Artmd.ini' (for YR) as follows.

[INIT]

Cameo=INITICON

AltCameo=INITUICO

Sequence=LangIdleMDSequence

Crawls=yes

Remapable=yes

FireUp=6

PrimaryFireFLH=60,0,100

SecondaryFireFLH=60,0,100

Voxel=yes


1.3 When you play in the snow theater scene You will find Initiate (INIT) in the snow theater with the same image as Initiate (INIT) in the normal scene.

  • Adding Alternate ArcticArt=yes for Buildings.

In the snow shed, the Buildup construction animation of buildings will not work properly.

(The game will ignore this part of the animation)

But if Building has Voxel=yes in the Art.ini and Artmd.ini sections, it will play normally.

  • Adding AlternateArcticArt=yes In the Projectile section

and set Image=Voxel (Image=GTNK,Image=HTNK,Image=LTNK)

You will need to create a Voxel file. that ends with A (Image=GTNKA,Image=HTNKA,Image=LTNKA)

Otherwise you will get Internal Error=007564B4