ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Flat"

From ModEnc
Jump to: navigation, search
m
m
 
Line 16: Line 16:
  
 
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).
 
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).
 +
 +
{{Bugs}}
 +
 +
 +
If [[Projectile]] has '''Image=Voxel x''' any Then '''Voxel x''' have '''Flat=true''' in the '''[[Art.ini]]''' or '''[[Artmd.ini]]''' section will cause Voxel to not work efficiently
 +
 +
According to the video below
 +
 +
https://www.youtube.com/watch?v=bwB6BhmGX6g

Latest revision as of 13:29, 25 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Flat
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes, Animations


States if this building or animation lays flat on the ground. This flag helps the game's drawing logic in determining layers and where to draw it.

For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).

Cc alert.png Bugs/Side-Effects/Unexpected Limitations


If Projectile has Image=Voxel x any Then Voxel x have Flat=true in the Art.ini or Artmd.ini section will cause Voxel to not work efficiently

According to the video below

https://www.youtube.com/watch?v=bwB6BhmGX6g