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{{DeeZireInclusion}}<br />
{{Flag
Specifies the time, in frames, before this object will automatically reload when it has exhausted its current Ammo= supply as a result of firing. Setting this to -1 results in the unit defaulting to the standard time defined by the ReloadRate= statement.
|values={{Values|unsigned integers}}
|special=&minus;1
|default=&minus;1
|types={{CatAllTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag specifies the time in frames that will elapse for a unit to reload the first round of {{f|Ammo|link}} when it is empty.
 
==Special values==
By setting this flag to &minus;1, which is the default value, the {{f|EmptyReload|link}} logic will be ignored and the first round will take {{f|Reload|link}} frames to load.
 
==See also==
*{{f|Ammo|link}}
*{{f|InitialAmmo|link}}
*{{f|Reload|link}}
*{{f|ReloadIncrement|link}}
*{{f|PipWrap|link}}

Latest revision as of 07:57, 27 November 2009

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Flag: EmptyReload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: −1
Default: −1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies the time in frames that will elapse for a unit to reload the first round of Ammo when it is empty.

Special values

By setting this flag to −1, which is the default value, the EmptyReload logic will be ignored and the first round will take Reload frames to load.

See also