ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ImmuneToPoison: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
m Replacing Template:TTL with Template:F.
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this object is immune to the effects of any weapons whose Warhead= have Poison=yes set.<br />
|values={{Values|bool}}
(Yuri's Revenge Only)
|default=no
|types={{CatAllTypes}}
|yr=yes
|rp=yes
}}
 
This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{f|Poison|yes|link}}.

Latest revision as of 08:07, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToPoison
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not an object is immune to the damage and effects of Warheads with Poison=yes.