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ImmuneToPoison

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Flag: ImmuneToPoison
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not an object is immune to the damage and effects of Warheads with Poison=yes.

Bugs/Side-Effects/Unexpected Limitations

It only affects whether it can actually affect the target but does not affect targeting. To solve this, you can use Ares's new armor logic to create new Immunities. Refer to Ares documentation.