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Spawns: Difference between revisions

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Starkku (talk | contribs)
, fixed an error regarding use of this on VoxelAnims (it takes VoxelAnims as values, not Particles).
Starkku (talk | contribs)
m Fixed indentation - should've spent more time reading help files.
 
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===On VehicleTypes and BuildingTypes===
==On VehicleTypes and BuildingTypes==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with <tt>[[Spawner]]=yes</tt>. Defaults to 'none'.
Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with <tt>[[Spawner]]=yes</tt>. Defaults to 'none'.


==See also==
===See also===
*{{f|Spawner|link}}
*{{f|Spawner|link}}
*{{f|SpawnsNumber|link}}
*{{f|SpawnsNumber|link}}
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*{{f|SpawnReloadRate|link}}
*{{f|SpawnReloadRate|link}}


===On Animation Debris===
==On Animation Debris==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.
Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.


===On Voxel Debris===
==On Voxel Debris==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.


===On ParticleSystems===
==On ParticleSystems==
{{flag
{{flag
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
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Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. Defaults to 'no'.
Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. Defaults to 'no'.


==See also==
===See also===
*{{f|SpawnFrames|link}}
*{{f|SpawnFrames|link}}
*{{f|SpawnRadius|link}}
*{{f|SpawnRadius|link}}
*{{f|SpawnCutoff|link}}
*{{f|SpawnCutoff|link}}
*{{f|SpawnTranslucencyCutoff|link}}
*{{f|SpawnTranslucencyCutoff|link}}

Latest revision as of 14:50, 7 January 2012

On VehicleTypes and BuildingTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: AircraftTypes)
Default: none


Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes. Defaults to 'none'.

See also

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: VoxelAnims)
Default: none


Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.

On ParticleSystems

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ParticleSystems


Can be set to 'yes' or 'no', and tells whether or not this ParticleSystem can spawn particles by itself. Defaults to 'no'.

See also