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defeating false assumptions one page at a time; complete rewrite
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Fixing up some templating
 
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{{Flag
{{Flag
|name=VeteranSight
|values={{Values|float}}
|files=rules(md).ini
|values=float
|special=none
|default=1.0
|default=1.0
|types=N/A
|types={{Categ|General}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranSight}} is a straight multiplier to the <tt>[[Sight]]</tt> of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus.
This is one of the several Veteran Factors that control the bonuses given by {{f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. {{f|VeteranSight}} is a straight multiplier to the {{f|Sight|link}} of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus.


'''Example:''' if the unit's {{tt|Sight}} is 6, then it would be increased to 9 (assuming {{tt|VeteranCombat{{Equal}}1.5}}).
'''Example:''' if the unit's {{f|Sight}} is 6, then it would be increased to 9 (assuming {{f|VeteranSight|1.5}}).
: '''6 * 1.5 = 9.'''
: '''6 * 1.5 = 9.'''




The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for <tt>[[Sight]]</tt> is in fact 11, not 10. '''(TESTING REQUIRED)'''
The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for {{f|Sight}} is in fact 11, not 10. '''Yes, it works.'''
 
[[Category:General Flags]]
[[Category:Rules(md).ini Flags]]
[[Category:INI Flags]]

Latest revision as of 15:09, 30 May 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranSight
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.

Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranSight=1.5).

6 * 1.5 = 9.


The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the Tiberian Sun engine, as the limit for Sight is in fact 11, not 10. Yes, it works.