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VeteranSight: Difference between revisions
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m flag, categ |
Fixing up some templating |
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{{Flag | {{Flag | ||
| | |values={{Values|float}} | ||
| | |default=1.0 | ||
| | |types={{Categ|General}} | ||
| | |ts=yes | ||
| | |fs=yes | ||
| | |ets=yes | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
This is one of the several Veteran Factors that control the bonuses given by {{f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. {{f|VeteranSight}} is a straight multiplier to the {{f|Sight|link}} of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus. | |||
'''Example:''' if the unit's {{f|Sight}} is 6, then it would be increased to 9 (assuming {{f|VeteranSight|1.5}}). | |||
{| | : '''6 * 1.5 = 9.''' | ||
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The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for {{f|Sight}} is in fact 11, not 10. '''Yes, it works.''' | |||
[[ | |||
[[ |
Latest revision as of 15:09, 30 May 2012
Flag: | VeteranSight |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.
Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranSight=1.5).
- 6 * 1.5 = 9.
The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the Tiberian Sun engine, as the limit for Sight is in fact 11, not 10. Yes, it works.