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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and is residual from Tiberian Sun where it was used on the Tiberium Fiend. It is not known exactly what effect this has although it may indicate that this is a Tiberium based life form and thus is immune to any effects of Tiberium and associated weapons. Valid and parsed although probably obsolete in Red Alert 2.
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}
|values={{values|boolean}}
|ts=yes
|fs=yes
|default=no
|ra2obsolete=yes
}}
Used on the Tiberium Fiend in [[Tiberian Sun]]. Among other things this tag controls the hunting behavior and increases the panic duration when in red health with {{f|Fearless|no|link}} even if {{f|Fraidycat|no|link}}.
 
{{f|Doggie|yes}} infantry on a guard mission will turn south-east and sit down (go prone) on cells containing any type of Tiberium. Tiberian Fiend art must have {{f|Crawls|yes|link}} for this to work. To make the Tiberian Fiend not fire when prone, use {{f|FireProne|0,0,0|yes}}.
 
If hurt severely, the unit will stop attacking and run for a nearby cell containing Tiberium. This makes the Tiberium Fiend regenerate health if {{f|TiberiumHeal|yes|link}}. Consider at least setting {{f|TiberiumProof|yes|link}}, so the Fiend is not hurt more when fleeing.
 
When dying, infantry with {{f|Doggie|yes}} plays {{tt|Die5}} sequence instead of using {{f|FlamingInfantry}} or the electro animation, and they do not leave any {{f|DeadBodies|link}} behind.
 
This tag is obsolete in Red Alert 2 and Yuri's Revenge. It is parsed but does not do anything.

Latest revision as of 05:26, 30 September 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Doggie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes

Logic related to Doggie, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Used on the Tiberium Fiend in Tiberian Sun. Among other things this tag controls the hunting behavior and increases the panic duration when in red health with Fearless=no even if Fraidycat=no.

Doggie=yes infantry on a guard mission will turn south-east and sit down (go prone) on cells containing any type of Tiberium. Tiberian Fiend art must have Crawls=yes for this to work. To make the Tiberian Fiend not fire when prone, use FireProne=0,0,0.

If hurt severely, the unit will stop attacking and run for a nearby cell containing Tiberium. This makes the Tiberium Fiend regenerate health if TiberiumHeal=yes. Consider at least setting TiberiumProof=yes, so the Fiend is not hurt more when fleeing.

When dying, infantry with Doggie=yes plays Die5 sequence instead of using FlamingInfantry or the electro animation, and they do not leave any DeadBodies behind.

This tag is obsolete in Red Alert 2 and Yuri's Revenge. It is parsed but does not do anything.