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FirestormWarhead: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|CombatDamage}} | |||
|values={{Values|string|[[Warheads]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=no | |||
|yr=no | |||
|ra2obsolete=yes | |||
}} | |||
The warhead used by active {{f|FirestormWall|yes|link}} sections to destroy units with. This tag has to be set to a valid warhead if the Firestorm is used. | |||
When a {{f|FirestormWarhead}} destroys units or aircraft (not infantry), between 7 and 9 particle systems of {{f|DefaultFirestormExplosionSystem|link}} are created. This overrides the default behavior: no {{f|Wake}}, {{f|SplashList}} or {{f|Explosion}} animation is created, and harvesters will not explode violently. | |||
{{f|FirestormWarhead}} is not available in {{ra2}} and {{yr}}. | |||
== See also == | |||
* [[FirestormWall]] | |||
* [[DefaultFirestormExplosionSystem]] | |||
* [[FirestormGroundAnim]] | |||
* [[FirestormAirAnim]] |
Latest revision as of 23:33, 4 April 2015
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Flag: | FirestormWarhead |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Applicable to: | CombatDamage |
|
The warhead used by active FirestormWall=yes sections to destroy units with. This tag has to be set to a valid warhead if the Firestorm is used.
When a FirestormWarhead destroys units or aircraft (not infantry), between 7 and 9 particle systems of DefaultFirestormExplosionSystem are created. This overrides the default behavior: no Wake, SplashList or Explosion animation is created, and harvesters will not explode violently.
FirestormWarhead is not available in Red Alert 2 and Yuri's Revenge.