ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

MultipleFactory: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Crimsonum (talk | contribs)
Un-Deezire'd
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This now works differently than it did in previous C&C games and is now a straight discount cumulative multiplier. This determines the bonus (reduction) in build time for units or infantry produced from their respective FactoryType=. For example, when set to 0.8 you get a build speed bonus of 1.0 for having one factory, 0.8 for having two, 0.64 for having three, 0.512 for having four etc.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|float}}
|default=1.0
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Controls the bonus multiplier to [[TechnoTypes|building and unit]] production speed when multiple factories are present. Applies to all [[factory]] types.
 
== In Tiberian Sun and Firestorm ==
 
For every {{tt|nth}} factory, the production speed is calculated with the following formula, provided that {{tt|n > 1}}:
 
Build speed = 100% * {{PAGENAME}} * (n-1)
 
Due to the nature of this formula, the production speed bonus behaves rather irrationally. See the following examples:
* If {{tt|0.5 < {{PAGENAME}} < 1.0}}, building a second factory ''slows down'' the production speed, while building more than two factories increases it. If {{tt|0.33... < {{PAGENAME}} < 0.5}}, you need more than three factories to increase the production speed. And so on.
* If {{tt|{{PAGENAME}}{{=}}1.0}}, building a second factory gives no bonus at all, but getting a third factory doubles the production speed.
 
== In Red Alert 2 and Yuri's Revenge ==
 
Contrary to previous C&C games, {{PAGENAME}} is now a linear, cumulative multiplier to factory production speed, with lower values meaning faster speed. For example, when {{tt|{{PAGENAME}}{{=}}0.8}} you get a build rate of 1.0 for having one factory, 0.8 for having two, 0.64 for having three, 0.512 for having four, etc.

Latest revision as of 18:04, 14 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MultipleFactory
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


Controls the bonus multiplier to building and unit production speed when multiple factories are present. Applies to all factory types.

In Tiberian Sun and Firestorm

For every nth factory, the production speed is calculated with the following formula, provided that n > 1:

Build speed = 100% * MultipleFactory * (n-1)

Due to the nature of this formula, the production speed bonus behaves rather irrationally. See the following examples:

  • If 0.5 < MultipleFactory < 1.0, building a second factory slows down the production speed, while building more than two factories increases it. If 0.33... < MultipleFactory < 0.5, you need more than three factories to increase the production speed. And so on.
  • If MultipleFactory=1.0, building a second factory gives no bonus at all, but getting a third factory doubles the production speed.

In Red Alert 2 and Yuri's Revenge

Contrary to previous C&C games, MultipleFactory is now a linear, cumulative multiplier to factory production speed, with lower values meaning faster speed. For example, when MultipleFactory=0.8 you get a build rate of 1.0 for having one factory, 0.8 for having two, 0.64 for having three, 0.512 for having four, etc.