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ConditionYellowSparkingProbability: Difference between revisions

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== See also ==
== See also ==
* [[ConditionRedSparkingProbability]]
* [[ConditionRedSparkingProbability]]
[[Category:Unlisted Flags]]

Latest revision as of 11:16, 27 December 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ConditionYellowSparkingProbability
File(s): Rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.01 (1%)
Applicable to: General


Defines the chance that infantry with yellow health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.

Bugs/Side-Effects/Unexpected Limitations

This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.

See also